The Duel Masters Trading Card Game is a two-player or two vs. two team collectible card game (CCG) jointly developed by Wizards of the Coast, Shogakukan, and Mitsui & Co. The card game is part of the Duel Masters franchise.[1]
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The story centers around the card game Duel Masters, which revolves around five civilizations consisting of Fire, Water, Light, Darkness and Nature. The original storyline follows Shobu Kirifuda, a young boy who likes to play Duel Masters. He and a few duelists are known to bring the monsters on the cards to life in their duels.
Duel Masters Trading Card Game Online
The game was released in Japan in May 2002, where it quickly became the number one selling trading card game for over a year.[citation needed] Owing to this popularity, it was released in the United States on March 5, 2004. The game shares several similarities with Magic: The Gathering, the world's first collectible card game, which was also published by Wizards of the Coast. In fact, Duelmasters was originally intended as an alternative tradename for Magic: The Gathering and the earlier game play was abandoned in the Duel Masters manga plot to promote this latest experience.
As in Magic: The Gathering, Duel Masters players summon creatures and cast spells using mana. Key differences include the fact that all creatures and spells can act as mana producers, creatures cannot block attacking creatures without having the âblockerâ ability, and that creatures only have one âpowerâ statistic. Furthermore, duelists have shields in the form of cards that go to their hand when âbrokenâ as opposed to Magic's âlife pointsâ. Owing to the popularity of Duel Masters, four video games (three released for the Game Boy Advance and the other for the PS2) based around the game have been produced, titled Duel Masters: Kaijudo Showdown, Duel Masters: Sempai Legends, Duel Masters: Shadow of the Code for the GBA and Duel Masters: Cobalt for the PS2.
Fans of Duel Masters around the world support player-organized tournaments and also unofficial national championships. The community centers itself on two main forums internationally which contain translations for Japanese cards. Because Duel Masters is one of the most successful TCG in all Asia, a new booster set is released every two months, and new theme decks every three months.
As of December 2006, the English sets of Duel Masters were discontinued by Wizards of the Coast due to weak sales and was hosted by Takara Tomy in Japan for a brief time.[2] However, in June 2012, Wizards of the Coast relaunched Duel Masters under a new franchise named âKaijudo: Rise of the Duel Mastersâ. Based on the existing Duel Masters brand, Kaijudo features an online game, trading card game, and a television series.[3][4] The product was canceled a second time in 2014.
Game Play[edit]
In Duel Masters, two players play the role of duelists, using the 'art' of 'kaijudo' (a marketing term created for the North American version which supposedly describes the 'art of battling with giant monsters,' from the Japanese words kaiju, strange beast or giant monster, and do, way or art) to bring their creatures to life to do battle. Players battle each other by placing cards into their respective 'mana zones,' then using that mana to cast spells or summon creatures into the 'battle zone.'
Each player has five shields that protect them from damage; once these are gone, it takes one successful attack to win the duel. When a player's deck runs out of cards, that player automatically loses the duel.
Each player's deck must have a minimum of 40 cards in it. As with all trading card games, players construct their own decks out of cards from their collection. Players can purchase booster packs to increase the number of cards they have in their collection. Boosters are available in English for the first 12 sets, and Japanese for all for the following expansions.
Types of Cards[edit]
Card Rarity[edit]
The symbol for a card's rarity is marked in the bottom right corner of the face-up side:
List of Card Mechanics[edit]
This is a list of the different Card Mechanics or effects that a creature, spell, cross gear or fortress may have:
Civilizations[edit]
Duel Masters cards represent the 5 different civilizations (Light, Water, Darkness, Fire, Nature) in the Duel Masters creature world.
Each of the civilizations has a zone which most cards of that civilization affect.
Light[edit]
The Light Civilization focuses mainly on adding shields, tapping and untapping creatures, and summoning low-mana high-power blockers. Many such blockers cannot attack players. A few cards are designed specifically to counter creatures and spells from other Civilizations, especially Darkness and Fire. Light also has many creatures with the effect 'This creature can't be chosen by your opponent.'
The Light Civilization is a midair society with rich resources and sophisticated technology. It is considered the most peaceful of the civilizations.
The Races in the Light Civilization consist of:
Water[edit]
The Water Civilization focuses mainly on drawing cards, returning creatures from the battle zone to hand, changing or returning cards from the mana zone, low power unblockable creatures, good creatures costing high mana, mid range blockers which cannot attack at all, seeing of hand and shields, searching through deck, changing shields and unattackable creatures (shared with Fire Civilization). Water cards aid blockers and creatures from Water, Light and Darkness civilizations. Some Water cards directly penalize Fire creatures. As many Water cards allow the player to draw more cards, a long battle can result in his defeat, as the player's deck runs out.
The Water Civilization is a half-land half-sea location filled with creatures that can survive underwater. They are also worshipers of technology
The Races in the Water Civilization consist of:
Darkness[edit]
The Darkness Civilization mainly concentrates on destroying creatures. Powerful creatures usually require a higher mana or a sacrificing act to be summoned. The civilization features many cheap and weak creatures, blockers most of which cannot attack players, creatures having 'Slayer' or card effects which can make other creatures 'Slayer', cards specifically designed to penalize decks focused on light and nature civilization, discarding cards from opponents hand, self destructing or sacrificing creatures regardless of battle's outcome, sacrificing own creatures, mana or shields for additional benefit, returning a creature from the graveyard, creatures and card effects which allows the user to destroy opponent's creatures, milling from opponent's and/or own deck and picking up one's own shields (may or may not allow Shield Trigger abilities).
The Darkness Civilization is underground and filled with darkness and toxic gases making it the most inhospitable of the Civilizations.
The Races in the Darkness Civilization are:
Fire[edit]Duel Masters Trading Card Game Online
Fire focuses on low-power, low-mana creatures as swift attackers. This civilization contains no blockers. Fire has a lot of Dragon support, as well as Speed Attacker, Power Attacker (shared with Nature), attacking if able, power-limited creature destruction, blocker and mana destruction, putting shields into graveyard, untapping after winning battles, unattackable creatures (shared with Water), breaking extra shields, taking extra turns, searching and reducing the costs of cross gears effects. A pure Fire deck tends to struggle against a well-designed pure Light deck or other mixed decks. Therefore, many fire cards are designed to aid Armored Dragons, as well as to be used along Nature and Darkness cards, and vice versa. A few Fire cards directly penalize blockers and creatures from Light and Water civilizations.
The Fire Civilization is a dry hot climate filled with volcanoes and lava pits where it has constant volcano eruptions, earthquakes, and other seismic activities that make it unstable to live in.
The races in the Fire Civilization are:
Nature[edit]
The Nature Civilization focuses on mana increasing, high cost and power ratio creatures, searching deck for creatures, power limited unblockability, moving creatures from/to mana zone, creatures that break shields when blocked, forcing blockers to block, creature/spell cost reduction and shield trigger canceling effects. This civilization contains no blockers except one Phoenix, 'Supernova Bigbang Anstathis'.
The Nature Civilization is a dense jungle that covers the largest parts of the continent and all its inhabitants have a 'might makes right' motto.
The Races in the Nature Civilization are:
Multicolored[edit]
Multicolored are a combination of two or more civilizations. They are distinguished by a multicolored card (hence the name multicolored) frame. Races exclusive to multicolored are:
Zero[edit]
Zero was a new civilization introduced in DMR-05 Episode 2: Golden Age. They are not a civilization, so much as a lack of civilization. Players do not need to tap Zero cards in the mana zone to use Zero cards. They are represented by a crystal like six-headed star symbol in their mana number.
Others[edit]
There are some cards in the Japanese OCG that do not belong to a certain civilization. For example, Aqua Holy is a pure-light Liquid People. It means that races are not always limited to specific civilizations.
There are some races that belongs to more than one civilization. They consist of:
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Duel_Masters_Trading_Card_Game&oldid=916485797'
Duel Masters (ãã¥ã¨ã«ã»ãã¹ã¿ã¼ãºDyueru MasutÄzu) is a media franchise consisting of a manga, several anime series, a trading card game, and a video game. The original manga sold 4.5 million copies in Japan.[2]
Plot[edit]
The story centers around the card game Duel Masters, which revolves around five civilizations consisting of Fire, Water, Light, Darkness and Nature. The original storyline follows Shobu Kirifuda, a young boy who likes to play Duel Masters. He and a few duelists are known to bring the monsters on the cards to life in their duels. Shobu engages in this card game so that he can be the best duelist like his father was.
Characters[edit]Main characters[edit]
Shobu's family[edit]
Shobu's friends[edit]
The Temple[edit]
Temple Guardians[edit]
The Temple Guardians are the elite members of the White Soldiers that work under Hakuoh. Among the members of the Temple Guardians are:
P.L.O.O.P.[edit]
Short for Powerful Loyal Order of Princes, P.L.O.O.P. is an evil organization that plot to use monsters from the Civilizations of the Creature World to take over Earth. This organization is seen only in the 'second season' that was created for America. Among the known members are:
Black Soldiers[edit]
The Black Soldiers are a group of duelists that are the opposite form of Hakuoh's White Soldiers. Most of the Black Soldiers consists of duelists that were unable to defeat Hakuoh when wanting to become a member of the White Soldiers. They entered the Battle Arena Tournament to beat all of its players. After the defeat of most of the Black Soldier, most of the unnamed members left the group when Yumama came into view. Besides its various unnamed members, among its known members are:
Other antagonists[edit]
Kaijudo Tcg Online Game
Minor characters[edit]
Media[edit]Manga[edit]
The Duel Masters manga series is written by Shigenobu Matsumoto, and published by Shogakukan in the CoroCoro Comic magazine. While none of manga series have been licensed for the U.S., there was a North American-created comic book by Dreamwave Productions.[citation needed]
The original manga series ran from 1999 to 2005 and was compiled into 17 tankÅbon volumes. It was followed by Duel Masters: Fighting Edge from 2005 to 2008 (12 volumes), and Duel Masters Star Cross from 2008 to 2011 (9 volumes). Duel Masters Victory was published from 2011 to 2014 (10 volumes) and features an alternate storyline from the anime of the same name. The Victory series was followed by the manga adaptations of Duel Masters Versus from 2014 to 2017 (12 volumes), and the ongoing 2017 Duel Masters series (9 volumes, as of July 2019).
There is also spinoff manga unrelated to the main series such as Duel Hero:Dash (2 volumes), Duel Masters: Legend Champion VICTORY (3 volumes), The Story of Duel Masters (2 volumes), and Duel Masters: Revolution (5 volumes).
Volumes[edit]
Trading card game[edit]
The card game first originated in Japan in May 2002 and was marketed by Takara Tomy. It was produced in English by Wizards of the Coast, who purchased the rights to the name Duel Masters from Reality Simulations, Inc., which ran a play-by-mail gladiator game called Duelmasters, now known as Duel2. The English-language printing of the TCG ran from DM-01 Base Set (May 5, 2004) until DM-12 Thrash of the Hybrid Megacreatures (November 2006). It was the twelfth and final expansion released by Wizards of the Coast for the English-language game before it was discontinued in 2006.
The spin-off product, Kaijudo, was announced by Wizards of the Coast on February 2012.[citation needed] A relaunch of the TCG product line with Wizards of the Coast working along with its parent company Hasbro. It was released on June 26, 2012, with the previous Duel Master cards being rendered incompatible.[citation needed] Wizards of the Coast discontinued Kaijudo in 2014.[citation needed]
Anime[edit]
The first television series originally premiered in Japan on October 21, 2002 and ran until April 4, 2003. To date, the series has been followed by 13 sequel seasons. Duel Masters was followed by Duel Masters Charge, which is mostly based on the manga[5]; Zero Duel Masters, which takes place in an alternate timeline[6]; Duel Masters Zero, which continues the story from where Charge left off[7]; and Duel Masters Cross & Duel Masters Cross Shock. From Duel Masters Zero until Duel Masters Victory V, the series was broadcast in a 10-minute, quarter-hour format.
Duel Masters Victory premiered on April 2, 2011 and introduced a new protagonist named Katta Kirifuda, the younger brother of Shobu, and centers around his journey to become a champion. Its storyline follows from the events of the Duel Masters: Star Cross manga series.[8]Victory was followed by Duel Masters Victory V, Duel Masters Victory V3, Duel Masters Versus, Duel Masters Versus Revolution, and Duel Masters Versus Revolution Final.[9] The 2017 Duel Masters anime and its sequel, Duel Masters!, introduced Joe Kirifuda and focused on his adventures in the Creature World.[10]
A spin-off series, Shinseiki: Duel Masters Flash aired from April 10, 2006 to March 23, 2007. The series follows Teru Yumemi, who must protect the ARC pendant from the antagonistic Nest organization.
Overview[edit]
Episode list[edit]
English Version[edit]
The English-language version of the series was produced by Hasbro Entertainment and Plastic Cow Productions. It made a truncated three-episode preview premiere on Cartoon Network's Toonami block on February 27, 2004. The series then made its official premiere on April 13, 2004, as part of the Saturday Video Entertainment System block, with fewer edits.[citation needed] When Toonami was moved to Saturdays, the block premiered the rest of the series. It was also aired in a 6:00 AM timeslot on early Weekday mornings, as part of Cartoon Networkâs Early Prime block, which was aimed at kids who were getting ready to go to school during this time.[citation needed]
Only the first Japanese season was localized for the North American market. Duel Masters Sacred Lands was created specifically for American broadcast and is not based on any storyline from the manga series. The series was produced by Hasbro Studios and Elastic Media Corporation and premiered on Cartoon Network on March 26, 2005.[citation needed] Episodes of the English version are currently available for streaming on Tubi TV.[11]
Duel Masters Charge was eventually produced for the American market as 'Duel Masters 2.0', although only the 1st half was aired.[citation needed]
Sacred Lands episodes[edit]
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Duel_Masters&oldid=919551072'
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